#ifndef _LIGHTING_H_
#define _LIGHTING_H_

#include "d3dUtil.h"



struct Light
{
	D3DXVECTOR3 pos;
	float pad1;
	D3DXVECTOR3 dir;
	float pad2;
	D3DXCOLOR ambient;
	D3DXCOLOR diffuse;
	D3DXCOLOR specular;
	D3DXVECTOR3 atten;
	float spotPow;
	float range;

	Light() { ZeroMemory(this, sizeof(Light)); }
};



#endif//_LIGHTING_H_